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Guilds are a central part of the server and community as they allow players new and old to gather together under one banner, complete tasks, earn gold through weekly quests, and bring fresh new magic items onto the server.
Joining a guild will allow you to support that guild and earn weekly gold for yourself. Check out which of our active guilds are available and who to contact to join.
The guild council is a collection of guild leaders in charge of keeping the areas they work safe and orderly. This could require them to descalate a situation among opposing guilds or prevent harm to the city where they reside.
The guild council functions on it own and not maintained by the city but does work together as needed.
Can only be in One Guild per character
Your Main & Alt can not be in the same guild.
You can become a guild by going through the #guild-recruitment channel on discord.
Guilds are required to have at least 3 members: Guild Leader, Vice Guild Leader, and a Member/Officer.
If your guild does not meet the minimum requirements to be a "guild" you are downgraded to a player group.
Guild Masters/Leaders can be replaced by the Guild Council (if guild members report it) upon investigation of inactivity or roleplay consequences.
Guilds can use any building as their guild hall but their rent will not change to the lower guild hall price of default guild halls.
Guilds must register themselves through the #guild-recruitment channel on discord. This allows you to advertise that you are taking in new members as well as have a documented area of your guilds existance. Additionally, all guilds must purchase the 500gp guild registration item in-game at the Association Building Shop. This will officially recognize you as a guild.
Leader:
Vice Leader:
Association(s):
Members: (ign, character name, and discord)
Guild Name:
Crest: (if you have one)
Bio:
Additional:
Tag your members discord name. Keep your member list updated.
There are different types of guilds and a guild type must be selected upon creation. Please note the guild type you select is your guild specialization and what you are mainly known for, you are not locked out of other features such as an Arcane Scholar Guild can still make potions or crafting magic items.
This is a guild that specializes in making and selling things be it potions, mundane equipment, or even custom gear through custom crafting.
Alchemy Crafting: These guilds specialize in making potions.
Item Crafting: These guilds specialize in making mundane equipment and gear.
Magic Items Crafting: These guilds make magic items using the custom item crafting system.
Creature Butcher: These guilds specialize in breaking down monsters for their parts.
Engineers: Guild focused on building and creating new structures, large-scaled equipment and transport.
Other: Any subtype not listed. This may require approval
This is a guild that focuses on the research, development, and understanding of the many aspects of the world.
Arcane Studies: These guilds specialize in the study of the weave or other strange magical oddities and the many mysteries and secrets within it.
Medical Studies: These guilds specialize in the study of the aspects of medicine and improving medical technology.
Natural Studies: These guilds specialize in the study of the secrets of nature and our natural world.
Religious Studies: These guilds specialize in the study of religion and faith.
Entertainer Studies: Guilds specializing in the art of performance and entertainment.
Other: Any subtype not listed. This may require approval
This is your standard guild that is composed of adventurers that go out to explore the world, to fight monsters, or to discover new things.
Courier: These guilds specialize in having members to transport and gather things while out on different missions.
Exploration: These guilds specialize in dungeon diving or exploring dangerous or far away places.
Knighthood: These guilds function under a code of honor to protect people within their territory.
Mercenary: These guilds offer their members for hire for different jobs be it escorting convoys, offering protection for individuals, or even can be hired for fighting in large scale battles.
Beast Masters: Guilds focused on taming, moving, and researching beasts and monsters.
Other: Any subtype not listed. This may require approval
Any criminal guild will select one of the subtypes from another category as their "cover" purpose to hide their intentions as a guild.
You do not need to announce you are a criminal type guild.
Fence: These guilds specialize in selling stolen goods.
Thieves: These guilds specialize in stealing items.
Smuggling: These guilds specialize in moving illegal items from one place to another.
Spy: These guilds specialize in information gathering.
Other: Any subtype not listed. This may require approval
These are activities that involve roleplaying with your guild members or/& general public as player run events. These can be a crafting competition, a tournament, and much more depending on your imagination.
Guild Events: Internal Tournaments, competitions, classes, etc
Public Events: Tournaments, crafting, classes, celebrations, festivals, etc.
Completing public events will net your guild more Guild Tokens which can be redeemed at the guild shop.
Public Events will get your guild: 4 tokens per event
Internal Events will get your guild: 2 token per event
Guild members - Guild members will have a quest that is required to prove the activity of individual members and reward the member with a single token to give to the guild leader.
Guild Leader - Guild leader takes tokens from their members and redeems them with a guild shop NPC. This shop will be the way guilds gain different perks and funds for the guild.
These are the different tiers and total members that a guild can have. This also increased the prestige and fame or infamy of the guild. Higher prestige guilds are more often sought out by NPC’s.
Each tier increases the maintenance cost and may apply to guilds of different tiers via Council vote.
Tier 1- This guild can have a minimum of 3 members and is the default tier of a guild.
Tier 2- This guild can have a minimum of 7 members. This tier also allows you to purchase a Wilderness Plot.
Tier 3- This guild can have a minimum of 10 members. This tier also allows you to purchase a Guild Fort.
Tier 4- This guild can have a minimum of 13 members and require council approval. This tier also allows you to purchase Guild Fort upgrades.
Tier 5- This guild can have a minimum of 15 members and require the direct approval of Shisu. You may buy an additional Wilderness Claim and Guild Fort/upgrades.
The guild shop will be only accessible by guild masters and will give a wide array of different things for the guilds.
Guild Budget - This gives a set amount of money to be distributed to guild members and to maintain the guild hall/wilderness claim.
Guild Tier - This increases the maximum amount of members you can have within your guild giving it more members and prestige. This will however increase the maintenance cost of maintaining your guild hall and wilderness claim.
Wilderness Claim - Guilds forts can not be placed until a wilderness claim has been redeemed. Wilderness clams are sections of land that expands the guild’s influence. The claim you choose to start with is where your fort will go.
Guild Fort - Forts are prebuilt structures that can be purchased and are there to help expand your guild and give it function and flavor. These will be copy pasted onto your Wilderness Claim. You can only have one guild fort unless in tier 5 where you can have two guild forts.
Fort Expansions - These are additional structures to strengthen and improve your Fort. Each upgrade can be added to it and is prebuilt. The expansions can not extend outside of the original wilderness claim selected.