Website work in progress! Ask questions on discord!
RPDND has a variety of features & activities that players can use to have a fulfilling day of play.
Figura allows you to change your minecraft model completely! It does have a learning curve but one of our wonderful members made a simple video guide and google document for you. Feel free to ask questions in #help-desk or even hire one of our artists to commission a model for you in #art-commissions.
Preface:
This guide contains basic information with links to more informative videos/documents on the web for your own perusing. This is for those transitioning from MPM to Figura. The goal is a short & dense guide for RPDND.
Guide Created by: @Syzygygy (Syz)
More Player Models is an alternative option to Figura and allows us to create an immersive experience by changing the heights, widths, and other aspects of a character such as tail, ears, etc. This is a client side mod.
How to set up MPM:
To open the MPM menu hit F12
Click Menu and select Add (This will create a new file for editing)
Click Edit Model and change your character's scale. If you head to the Admin Shop and look for the barber shop you will be able to use the Height image to track.
If you are a race with a tail, wings, etc you can select Parts to add and change their colors.
Options allows you to add an HD skin! Just take your skin and upload it to imgur and then copy the link but make sure it matches this style:
Example Link: https://i.imgur.com/HXLeQhM.png make sure the i. and the .png are in those spots on the imgur link.
If you have issues loading the skin or seeing other skins just do Reload Skin.
Be sure to turn off Solid Head layer to fix any errors. If your model's head is missing under the helmet layer this is a known issue with MAC users. If your model is 100% invisible below is the fix:
If you have MPM + Excalibur (sometimes other resource packs). Go into your resource pack (outside of the game) and navigate to the "Lightmap" folder. Inside that folder delete the World0 file. This should resolve the invisible player models. Once you save it you can relog and set the pack back up as your selected pack.
Character cards are important because they hold basic information about your character and their dungeons and dragons race, class, a reference photo and also your exp and level.
Don't worry only portions of your card are visible to other players. But volunteers may have more viewing access such as XP and Level.
/card <playername> or Shift + Right Click on a player to view their card.
You can change your cards color by click on <Choose your Card Color>
Name controls your card name and allows you to have multiple names applied with spaces.
/cardset name <name>
Nickname controls the tablist and is limited to 1 name or a name with underscores. This is to keep the tablist clean
/cardset nickname <name>
Race connects to our race plugin which will automatically open up when you click on this. If you have a race already you will get a notification in chat.
/race reset
Class is your dungeons and dragons class please keep this accurate to what they are called.
/cardset class <class>
Description is for saying what players will see when looking at your character such as posture, scars, age, and more.
/cardset description <description>
Photo is used to link directly to a reference image that shows what your character looks like
/cardset photo <url>
Sheet is to link your DNDbeyond Character Sheet or your Google Sheets character sheet. This is for DMs to be able to see your sheet easily. Players can not see this.
/cardset sheet <url>
XP & Level show your current level that you should make sure your sheet matches. XP is your currently daily exp earned until next level.
General Settings
Join/Leave Messages
When enabled join/leave messages will be displayed in chat.
Walk Speed
Click to change your walk speed. The walk speed affects your movement speed. A value of 0.2 is the default minecraft walk speed. Values above 0.2 will make you run faster. Values below 0.2 will make you run slower.
Server Tip: Hit ESC to return to previous menu
Chat Settings
Chat Channel
Shows current channel you are speaking in.
Click the button to swap to another channel
Hover over this icon to preview chat palette colors by channel
Chat Palette
Tired of the default chat colors? Switch to a new palette and see channels in a whole new color scheme! This only changes the chat color for yourself. To view the palettes colors just hover over the chat channel icon.
Current Palettes Available:
Classic (Default)
Colourblind Friendly
Sunset Forest
Rose Gold
Muted Pastels
Butterfly
Feywilds
and more to come...
View Name as Card Color
When this option is enabled, character names in chat will be assigned the same color as the player's card color. If disabled character names will be colored based on the player's chat channel.
Channel Markers
If enabled, the player's name above their head (nametag) will change color to match the chat channel that is needed for them to hear you.
Ex. A player 5 blocks away can be heard in the quiet channel or higher. But not whisper which is a 2 block requirement.
View Global Chat
Toggle visibility of global chat. Alternatively you can use /viewglobal or /vg in chat to mute global as well.
Loretexting is available to our playerbase! There are some changes from the old way of doing this. Such as: Its Free Now. You also do not have to have a token to loretext.
Players are now able to use the commands /itemname and /itemlore.
Inappropriate items will be removed and players warned. For example: sexual toys.
You only have access to default colors. Default White for the itemname and default Purple for the itemlore.
Any loretext added by players (Which will be in purple as that is the only color they will have access to) is flavor only, and cannot be used to modify or add any mechanical benefits or changes to an item.
Any existing DM made item that is modified to cheat or change stats will become invalid and not replaced.
Make sure you format the items correctly or they will stretch across the screen not everyone's resource pack or items will "wrap" or "push down" to the next line.
All players must sign their items after creating. [By <PlayerName>]
Server Tip: Count how many lines of loretext your item has and include the line # when doing /itemlore #<lore>. Not 100% solution but helps you avoid potentially overwriting previous lore.
/itemname <name>
/itemname Great Potato
Itemname will default to White as the itemname and should be kept to a readable length for items. Formating is important for readability.
/itemlore # <lore>
Examples of how to use itemlore command:
/itemlore <example> - No # will stack them after the other
If you want to change a line or control spacing use #s for specific lines.
/itemlore 1 This is a brown potato
/itemlore 2 it is good for cooking.
Item Codes for 3d or 2d items
If you are renaming an item that uses a "Code" then you may lose that cool 3D model if you don't have the exact code # that you need. I will showcase a few of the codes here but not all codes will be available double check before renaming! <3
Some weapons have alternative skins which are <Code><letter> for example W1A <-- Weapon 1(Skin Order) A (Alternate Skin)
Roleplay Locator
Roleplay locator is perfect for getting a general idea of where players are within the main cities of the server. The Roleplay locator can be pushed deeper and see more detailed areas in the towns like districts, popular locations, and more.
/rp to open the gui
Roleplay Queue [Returning Soon]
Roleplay Queue is to help players get paired off for roleplay by giving players a Location and a prompt where to meet. You can choose either personal RP (2 person roleplay) or Group RP (3+ person roleplay) and it will pair off every 10 or so minutes.
/rpq - to open gui
/rpq accept/decline - when prompted
Go with allies and form a group/guild [Returning Soon]
The guild and groups plugin is a very simple, lightweight plugin focused on keeping organized the many people on the server and which group they are part of. These could be secret organizations ran by players or it could be elaborate guilds who fight evil. Because its such a lightweight plugin there is no group chat.
This plugin offers: members lists, up to 10 news posts, and a description. Allowing the creator of the guild/group to inform their members and stay up to date on active members and know if they meet the requirements for certain future activities.
Commands List:
/group create <name> - to make your group
/group news <msg> - to add news (up to 10)
/group description <msg> - to add a group description
/group accept/decline - to join or reject an invite
/group invite <player> - invite to group
/group list - to view members
/group disband - to disband your group (ignore the autofill you don't need your groups name to disband)
/guild and /group are interchangeable
Seasons & Time in Minecraft
With each day we get closer and closer to the next season. From Spring to Summer to Fall then Winter this plugin allows us to showcase the changing of the seasons in-game and build upon that immersive gameplay. Using our custom calendar based off the Calendar of Harptos in D&D we are able to see each season twice in a single IRL year (2:1 timescale).
Days until next season (Season): # (Divide this by 2 for the exact days IRL)
Current Air Temperature: This can be toggled to C or F using /togglefahrenheit
Current Date is accurate and In-Character so be sure not to miss a birthday or party.
Other commands include: /toggleseasonparticles
[Resource Gathering] If you are doing resource gathering run command /conditionscheck to see what the current weather and daytime status is.
RPDND uses a 2 to 1 timescale meaning 2 years in-game is 1 year irl (every ic year is 6 months long). Every 2 days in-game is 1 day irl etc... 2:1 Calendar of Harptos Reference below
Server Calendar of Harptos compared to real dates
January -
Week 1 & 2: Hammer 1st -Hammer 30th
Jan. 16th - Midwinter (Between Hammer & Alturiak)
Week 3 & 4: Alturiak 1st - Alturiak 30th
February -
Week 1 & 2: Ches 1st - 30th
Feb. 10th - Spring Equinox (Ches 19)
Feb. 14th - Sowing of Seeds (Ches 28)
Week 3 & 4: Tarsakh 1st - 30th
March -
Week 1 & 2: Mirtul 1st - Mirtul 30th
Week 3 & 4: Kythorn 1st - Kythorn 30th
March 25th - Summer Solstice
March 31st - Midsummer
April -
Week 1 & 2: Flamerule 1st- Flamerule 30th
Week 3 & 4: Eleasis 1st - Eleasis 30th
May -
Week 1 & 2: Eleint 1st - Eleint 30th
May 11th - Autumn Equinox
May 16th - Highharvestide
Week 3 & 4: Marpenoth 1st - Mapenoth 30th
June -
Week 1 & 2: Uktar 1st - Uktar 30th
June 15/16 - Feast of the Moon
Week 3 & 4: Nightal 1st - Nightal 30th
June 25th - Winter Solstice
June 25th - Crowned Sun (Nightal 30)
July -
Week 1 & 2: Hammer 1st -Hammer 30th
July 16th - Midwinter (Between Hammer & Alturiak)
Week 3 & 4: Alturiak 1st - Alturiak 30th
August -
Week 1 & 2: Ches 1st - 30th
Aug. 10th - Spring Equinox (Ches 19)
Week 3 & 4: Tarsakh 1st - 30th
September -
Week 1 & 2: Mirtul 1st - Mirtul 30th
Week 3 & 4: Kythorn 1st - Kythorn 30th
Sept. 25th - Summer Solstice
Sept. 30th - Midsummer
October -
Week 1 & 2: Flamerule 1st- Flamerule 30th
Week 3 & 4: Eleasis 1st - Eleasis 30th
Oct 31st - Festival of the Dead (Eleasis 30)
November -
Week 1 & 2: Eleint 1st - Eleint 30th
Nov 11th - Autumn Equinox
Nov 16th - Highharvestide
Week 3 & 4: Marpenoth 1st - Mapenoth 30th
December -
Week 1 & 2: Uktar 1st - Uktar 30th
Dec 15/16 - Feast of the Moon
Week 3 & 4: Nightal 1st - Nightal 30th
Dec 25th- Winter Solstice
Dec. 25th - Crowned Sun (Nightal 30)
GPS Navigation
Navigating towns can be tricky all the alleyways, streetsigns, districts can be confusing! Well we are attempting to fix that with this GPS navigation plugin! Very easy to use and it will have you around town in no time!
With anything it does take polishing so paths may be adjusted for better experiences as a player so please be patient as its made better each time.
To use the GPS plugin here are the commands you need:
/gps list # - Shows you every trackable point you want to find this includes important locations like: The Tavern, Mayor's House, Association Building, etc. But it also includes player homes and shops as well. We use the rent plugin as our addresses so "mist-home-25" is the address for player homes and shops.
/gps start <location> - Either use a location name like Tavern or an address if its a player home/shop like mist-home-25 to navigate towards it.
/gps stop - stops the navigation process.
/gps move - Adjusts the arrows placement above you. Mouse Wheel moves it back and forth and Shift + Mouse Wheel moves it up or down.
/gps show - shows a particle path to your destination following the points pre-made.
Our economy plugin stores your money in a virtual bank under the denomination copper. This is the lowest coin in the game. Going from Copper to Silver to Gold to Platinum. We allow for the use of physical coins and virtual.
Physical Coins can be bought at the bank and is good for roleplay type interactions and exchanging or buying goods from a dungeon master or another player.
Virtual Coins can be gained by turning in the physical coins at the bank, selling goods at a chest shop, or in general earning money through resource gathering. Virtual coins are good for paying your Rent on buildings, buying and selling at chest shops, or paying someone quickly when you have no physical coins on you.
/bal = will allow you to see your full balance.
You can also look for signs across town and when left clicked they will tell you your balance. There are signs at the bank and theater for example.
Move Money to Inventory
You can take your virtual balance and convert it to a physical item. This item will be a copper ingot with the total amount of money you assigned it.
Note: If you drop this item on the ground anyone who picks it up will GAIN that balance. Also by transferring that money to the copper coin if you accidentally set all of your money to it your balance will be completely empty and will not be able to buy from shops or pay rent until you add money back in.
Pay another Player
You can pay other players with your balance by selecting one of the heads in the menu and like the move option you can select to send a certain value, increment or all of your money to this person.
You can also use /pay <playername> <amount> you will be sent a message of the transfer of funds.
Chest shops are a great for selling or buying goods no matter if the person is online or offline. There are different types of chestshops such as Player Shops & Admin Shops.
Player Shops the money goes directly to the player's vault or inventory with each purchase and if items are being sold to the shop the money automatically comes out of your inventory/vault. Player shops are only able to sell as much as they have placed in the chest. If a chest shop is buying items then it depends on the chest size.
Server Tip: If you are buying items from players using a chest shop fill the chest shop with unrelated items like dirt to set a limit to how much you will buy of said item.
Admin Shops do not have quantity requirements and spawns in the items for purchase. The money vanishes into the void upon purchase/sell.
Make sure the item is inside the chest before making the shop sign. This will make sure line 4 (?) will auto update to the correct item inside the chest.
Chest shops always use Copper for any prices.
1c = 1c | 10 c = 1sp | 100c = 1g | 1000cp = 1p
Place the item you wish to sell IN the chest
Line 1: Leave Blank or Put your name
Line 2: Quantity (# per purchase/sell price)
Line 3: B<price> (to sell to a player) & S<price> (to buy from a player)
To buy & sell from player: B#:S#
To buy from player only: S#
To sell to player only: B#
Line 4: Put a ? mark
Sign should automatically fill in the information like your name (line 1)
LWC is a great plugin for protecting your items. You can protect a various amount of blocks such as doors, trapdoors, furnaces, chests, barrels just to name a few. Some blocks will automatically place with Privated Locks.
Locks can even be set to auto close, add more members to have access, and other features.
See more commands on the LWC Wiki you may not have access to all the commands listed.
Commands
/cpublic - makes chest public access (anyone can open)
/cdonation - anyone can open but can not take out items
/cprivate - no one can access it but you and those you add
/lock - defaults to cprivate
/unlock - removes any lock from the item
/cpersist - this will let you use the same command multiple times. for example: /cpersist then do /lock and you will not have to type the /lock command multiple times in a row.
/cmodify - the starting command to add or remove people from having access
RPDND utilizes a plugin for handling purchasing and paying monthly for your property. You can prepay up to two months for both homes and shops. Plot prices are calculated by size of the plot. Each plot type has different rules that they must follow either due to limited plots available, location, or general rules for the server.
Please reference the Building & Ownership rules linked below.
Housing is available for rent in the starter town.
Once you own a home here are some important commands/actions you can take!
Left Click - Shows your house dimensions + your plot stats (in chat)
Shift Left Click - Opens a GUI menu where you can add/remove members or even reset your region to its default state (do not do this it will not be replaced by the volunteer team. Any items lost is user error so read carefully)
Shift Right Click = Sell your plot
Right Click = Purchase your plot or pay the rent for your plot.
/arm gui - Opens a GUI to update your home or shop information
/arm tp <location> - allows you to teleport to any home/shop you are the owner of or member of.
/arm settplocation - allows you to change the location of where you teleport (if you are teleporting on your roof etc)
/arm sellback 'plot' - sell your plot
All plots are charged on 30 days OOC and you can have up to two months (60 days) paid for.
Players are allowed to own one home (or live in 1 home with another person as your registered house) per character. You may have access to other players homes but can not be the primary owner. This is to make sure new players have access to housing. You can have two homes ONLY if you are moving between them and should not take more than a week to complete the move. Sell previous home when done. Make sure to unlock anything you leave behind: Doors, Chests, Etc.
Storefronts:
Stalls
Shops
Commercial Plots
Housing:
Small Homes
Medium Homes
Large Homes
Manor Plots
Homestead Plots
Other:
Guild Halls
Nomadic
Empty Plots (varies)
Just play a little tune...
A wonderful plugin for enhancing roleplay and giving our bardic players something to entertain the masses with. Below is a list of available instruments that can be bought at the Admin Shop.
To use the instruments right click them while holding it and it will bring up a new GUI that looks similar to a keyboard. If you click the top right piece of paper you will be moved to "scales" you can drag and drop these scales to your hot bar or click on one to automatically open up scales related to that sound. Right click again to exit fully.
Our art plugin was added so players of more artistic enjoyments could create beautiful art to sell, create interested and intricate pieces to be used to enhance roleplay and much much more. The plugin is very easy to use and only has a few requirements:
Go to Default More Player Models (this is because the easel doesn't like MPM and will make it impossible to paint)
Must have an Easel and a Canvas
All dyes are available once you sit at the easel (thanks to a fundraiser)
Where can I buy an easel and canvas?
Head to P(r)etty Little Things shop in the capital and talk to Willy Nilly
Place down the easel and add the canvas to the item frame provided. Right click and once sitting open your inventory. Drag and drop each dye or tool you wish to use to your hotbar. You can dismount the easel at any time doing left shift. Don't worry your progress is saved. Once you decide you are done with a painting do /artmap save
Art Colors
Art Tools
NPC Quests
These are great for filling your time and also getting some goodies that you can use in your day to day roleplay and crafting. Be sure to pay close attention to the quests requirements so you dont forget an item or a part you have to do!
A good starting questline would be in the farms from Ron Grit. Or take part in the Guild Quest once your more in roleplay and can get the materials you need more easily. This quest is good for getting some more starter gold for a house or gear.
/quests to view quests you have
Hide the Hud by doing /quest scoreboard
Association Quests
These quests are restricted to specific associations and you must be a member of that association to take part in the quest. These quests are done on a weekly basis and give you rewards of: Gold, Magic Item Notes, and Association Notes.
Normal Quests
These quests are hidden around the world and can be completed either daily, weekly, or otherwise. These could be tradepack quests, crafting quests, delivery quests, interaction quests, etc.
Explore the world and snatch up bugs scattered across the land. As long as you bring a jar you can catch most of the bugs within the map!
Purchase an empty jar at P(r)etty Little Things through Willy Nilly.
When you locate a bug you wish to catch just right click it with the jar and it will be trapped inside.
The bug in a jar will become a placeable item and you can use it to decorate your home!
If you shift left click while holding a bug in a jar you will release it back into the wild.
Example Bug Habitats
How to play Skirmish
A card game that can be played with two players.
Summon Zone
Two players will pick opposite sides to a double chest, the game is played on the top 3 rows. The end columns are considered Mana Zones and the column in front of those areas is their summon Zone.
Mana Zone
Each player begins with all three mana. A single mana is gained at the beginning of a player’s turn to a maximum of three.
Graveyard Zone
The bottom three rows are divided between the two players and used to place reaction/action cards that have been used. They can be removed from the graveyard once all 10 of their reaction/action cards have been used.
Each turn a player can summon a single creature provided they have the mana, to their summon zone. All creatures under a player’s control may both move their speed and attack once during their turn. Additionally, only one action card or creature action may be used on your turn. Creatures movements are limited to horizontal (left to right) ones and attacks are done horizontally or vertically.
To attack roll a 1d20 + ATK modifier found on the creature’s card against your target’s AC. You may have advantages or disadvantages depending on the card compatibility. If your creature enters the opponent’s summon zone, you may attack the opponent’s HP (AC 15).
Building A Deck
Skirmish decks consist of 20 cards and 10 of them must be monster cards of any color/symbol combination. The other 10 cards can be any combination of action or reaction cards. You may not have more than 3 copies of the same card on the deck.
Example: 3 Fire tribe goblin scout in any combination is ok. 9 Fire tribe goblin scouts each set of 3 of different colors is not allowed.
Card Compatibility
Red ♥ has an advantage when attacking Green ❖ | Disadvantage vs Blue ✧
Blue ✧ has an advantage when attacking Red ♥ | Disadvantage vs Green ❖
Green ❖ has an advantage when attacking Blue✧ | Disadvantage vs Red ♥
Card Types
Card Types
There are 3 types of Cards:
Creature Card - Only one can be summoned on the player’s turn, able to both attacks and move on the same turn. They deal 1 damage unless otherwise specified. Certain creature cards have actions, reactions, and passives.
Action Card - During your turn, provided you have enough mana, only one of them can be played per turn (Or a creature’s action effect).
Reaction Card - Can be played during the opponent’s turn, provided you have enough mana, only one of them can be played per your opponent’s turn (Or a creature’s reaction effect).
Win Conditions
A player wins if the following occurs:
Defeats all 10 of the opponent’s monster cards.
Occupy all 3 of the opponent's summon zones at the same time.
Deals 3 points of damage to the opponent.
Booster Types
Booster Contains 7 Cards - 4 Monsters, 1 Faction Monster, 1 Action/Reaction Card , 1 Faction Action/reaction card. | 5 gp
Faction Boosters 7 Cards - 1 Faction Monster in all 3 colors/Types, 2 Faction monsters, 2 Faction Action/reaction card. | 10 gp
How to play Left, Right, & Center
How to Play:
3+ Players Required
3 Coins Per Player
Either go clockwise or counter clockwise
Each player rolls as many dice as they have coins up to 3 dice.
1 coin = 1 dice
3+ coins = 3 dice (only 3 chips move per turn)
How to read the roll:
Left = Pass Coin to Player on Left
Right = Pass Coin to Player on Right
Center = Add coin to center pot
Keep = Keep the coin
If you run out of coins you are not out of the game but you are not able to roll dice until you have coins again. You can not rejoin by putting down more coins. Play until there is 1 player with coins left and they have to land all dots for however many coins they have to win the pot. If the last coin(s) go into the pot start over and double the pot.
In-game Command: /lrc #
Change the # to amount of dice you are rolling up to 3 max to play properly or play the variant way where you roll for all coins you have.
Jousting Rules
What is the Jousting Tournament?
The jousting tournament is an event that allows warriors of all types to saddle great steeds and run towards each other with lances attempting to unhorse the opponent. Going through the brackets and aim for the top spot and become the victor.
Players must be riding a Horse or Warpony (Mule)
Centaurs can be their own horse but can not be a mount for someone else.
Druids can not be a mount for someone else.
Players must be prepared and on time to enter the stage.
No Magic Allowed
Contestants must wear provided protective gear. (Only can use Jousting AC)
Class Features may or may not be vetoed.
Rules
Each player has three Hit Points. If you lose their third Hit Point, you are unhorsed and lose. A tie results in Sudden Death.
You must earn 3 points to win the round or reduce your opponent to 0 HP.
You use your STR or DEX and proficiency for the hit roll. (attack)
You use a STR or DEX save if your AC has been hit. (unhorsing)
Each player has 3 HP (unhorsing) and want 3 Points (attacks)
You have one action, which can be spent to buy an action buff:
Aim High: A successful hit against the shoulder or head increases the Save DC by 2 for unhorsing.
Aim Low: By aiming at the center of mass of your enemy, your attack increases by 2.
Hold Steady: Keeping yourself centered, your AC increases by 2.
Motivate: You motivate your horse with an Animal Handle Check (DC 13) to gain advantage on your Attack roll or Save, called before making the roll.
Allowed Class Features/Feats:
Cavalier - Born to Saddle - Advantage on Unhorsing Roll
How to Play
1. Each contestant stands at the respective locations and faces each other on the back of a mount. This is where the action buff is picked.
2. Both emotes are posted simultaneously, declaring contestants will then ride to the middle of the field and do an attack roll (Str or Dex + Proficiency).
3. The high roll gets priority for getting resolved.
4. On a roll higher than the AC, the lance breaks and scores a point.
5. The player attacked is then forced to pass a DC 18 save or lose one of their Hit Points by being unhorsed. (if they were hit by Aim High the DC goes to 20)
If the attacker is successful in lance break but is unhorsed themselves (they lose the point they gained for this round but still loses HP.) To keep point stay on horse.
6. The first one reduced to 0 Hit Points is unhorsed and loses the match.
7. Or The first one to score three points wins. Unhorsing trumps point victory.
The announcer will handle raising the markers for the riders.
Red Trapdoor = HP Lost
Blue Trapdoor = Points Gained
Save Pass/Save Fail is related to Unhorsing.
Play by Play Examples
Phase 1: Action Player A: Aim High - (DC18 +2 - Save Increased by 2 = DC 20)
Player B: Motivate: Rolls their Animal Handle Check and succeeds.
Phase 2: Attack
Player A: rolls a 20.
Player B: rolls a 16.
Phase 3: Resolve
Player A is resolved first, due to a higher roll. They score a point for breaking.
Player B calls on his motivated horse, gaining advantage on the save against unhorsing.
Player B rolls a 19 and fails being unhorsed, losing one HP.
Player B is resolved. They score a point for breaking, but their attack glanced off the shield/armor.