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Focused on overwhelming force, these weapons deliver crushing blows meant to batter bones and break defenses. Whether you're smashing through shields or punishing undead, blunt weapons are a brutal and effective choice. A purchased recipe book is required before crafting them.
A small, throwable hammer that deals bludgeoning damage. It’s easy to use one-handed and can be thrown at enemies at short range. Great for characters who want a backup ranged option without switching gear.
Light Hammer
Melee weapon (simple, light hammer)
Light. A light weapon is small and easy to handle, making it ideal for use when fighting with two weapons.
Thrown. If a weapon has the thrown property, you can throw the weapon to make a ranged attack. If the weapon is a melee weapon, you use the same ability modifier for that attack roll and damage roll that you would use for a melee attack with the weapon. For example, if you throw a handaxe, you use your Strength, but if you throw a dagger, you can use either your Strength or your Dexterity, since the dagger has the finesse property.
Damage: 1d4
Damage Type: Bludgeoning
Properties: Light, Thrown
Range: 20/60
Weight: 2
A - Small Molten Iron x2
B - Blunt Weapon Book
Anvil
A - Rough Light Hammer Head
B - Polish
Crafting Bench
A - Polished Light Hammer Head
B - Short Haft
Crafting Bench
A weapon with a spiked head designed to punch through armor. It deals piercing damage, not bludgeoning, and is a bit more niche. It’s a solid option for characters facing heavily-armored foes.
War Pick
Melee weapon (martial, war pick)
Damage: 1d8
Damage Type: Piercing
Properties: None
Weight: 2
A - Small Iron Ingot x3
B - Blunt Weapon Book
Anvil
A - Rough War Pick Head
B - Polish
C - Small Molten Iron
Crafting Bench
A - Polished War Pick Head
B - Short Haft
Crafting Bench
A massive two-handed hammer that deals heavy bludgeoning damage. It’s built for raw power and delivers wide, crushing blows. Perfect for characters who want to make an impact in melee.
Maul
Melee weapon (martial, maul)
Heavy. Small creatures have disadvantage on attack rolls with heavy weapons. A heavy weapon’s size and bulk make it too large for a Small creature to use effectively.
Two-Handed. This weapon requires two hands when you attack with it.
Damage: 2d6
Damage Type: Bludgeoning
Properties: Heavy, Two-Handed
Weight: 10
A - Small Iron Ingot x2
B - Blunt Weapon Book
Anvil
A - Rough Maul Head
B - Polish
C - Small Molten Iron
Crafting Bench
A - Polished Maul Head
B - Reinforced Wood
Crafting Bench
A classic one-handed blunt weapon with a solid head for smashing enemies. It’s simple, sturdy, and reliable. Good for clerics or any martial character that doesn't need fancy tricks.
Mace
Melee weapon (simple, mace)
Damage: 1d6
Damage Type: Bludgeoning
Properties: None
Weight: 4
A - Small Iron Ingot
B - Blunt Weapon Book
Anvil
A - Rough Mace Head
B - Polish
Crafting Bench
A - Polished Mace Head
B - Short Haft
Crafting Bench
A versatile weapon that can be used one-handed or two-handed. It deals bludgeoning damage and is effective against both armored and unarmored opponents. Great for warriors who want flexibility in combat.
Warhammer
Melee weapon (martial, warhammer)
Versatile. This weapon can be used with one or two hands. A damage value in parentheses appears with the property—the damage when the weapon is used with two hands to make a melee attack.
Damage: 1d8 (1d10)
Damage Type: Bludgeoning
Properties: Versatile
Weight: 2
A - Medium Iron Ingot x2
B - Blunt Weapon Book
Anvil
A - Rough Warhammer Head
B - Polish
C - Small Molten Iron
Crafting Bench
A - Polished Warhammer Head
B - Reinforced Wood
C - Leather Strap
Crafting Bench