Campaign House Rules

Final decisions for vague or multiple option Dungeons and Dragons rulings. As well as some minor modifications to help with playing Dungeons and Dragons on minecraft. If in an event without a decided house rule it falls to the DM to make the call.

Chain of Resolution

Player on Player disputes can be resolved with a Tier One volunteer member or above. If a volunteer member is involved based on the volunteer members Tier any volunteer member above their level can resolve the dispute. Tier One volunteer need Tier Two or Above. Tier Two needs Tier Three, etc. Decisions made at the time of dispute will be accepted by both parties without further arguing. The decision will not be voided for this dispute; but will be addressed with an official answer for future situations. Always attempt to solve things peacefully before involving a staff member :) 

DM Inspiration

In a regular campaign, DM Inspiration is usually rewarded for engaging in roleplay and for taking decisions based on your character's personality traits. On RPDND, you are always in character, and are constantly engaging in roleplay. Because of that, whenever you start an event, you do so with DM Inspiration. This resource can be spent on any roll of a D20 to gain advantage, but you must declare such before making the roll and can't proc a reroll of it after seeing the result.


Buffing

Participants of an event may not receive any kind of buffs, spells, infusions or other benefits from players that do not participate in the same event.

Exhaustion

Going down, exhaustion and how it effects YOU. When you are brought back from Zero hp (When you are knocked unconscious and brought back up) you gain a level of exhaustion. This is only applied AFTER you are brought back to positive health. 

Spell Gem Requirements

If a spell requires gems of a certain value as their material component, this value can be made up of several instances of the required gem instead of requiring a single gem of the required value.

Poisoner Feat

The Poisoner Feat requires Serpent Poison (from the fishing drops), each of them being valued 10 GP worth

Class Features & Combat Abilities

(ie: Words of Terror, etc) can be used and work against other players. As they are features of the class and not a skill check. Players are advised to rp the interactions correctly and in the event of a dispute a non-involved staff member will come to make a final decision.

Contested Skill Checks

Anything on the Skills List (ie: Insight, etc) are merely guidelines and can not be forced upon another player. Players can accept the skill checks for RP variety but must accept the fate the dice rolled for them and will not be voided. Sleight of Hand will be included in a different write up (ie: Pickpocketing, etc). Grapple and Shove are considered Combat and can not be ignored.

Roleplay Time/Days

2 MC Days Per 24 IRL Hours. Day is 6 hrs and Night is 6 hrs so each full day is 12 hours IRL *Pregancy runs differently scroll down for more details 

Long Rests, Short Rests, & Health Points

Long Rests last for 4 hours irl -- Short Rests are 1 hour irl. We use HP Average. We do not allow HP Rolling. 

Hearing Through Walls, Floors, & Doors

If there is a floor and door closed [very unlikely to hear] or walls and a door closed. You should not be able to hear them. If the door is opened then yes you can hear the conversations inside. This only applies that you are in a room or area next to the conversation. I know chat goes thru floors and walls but as roleplayers lets be aware of our surroundings to prevent any issues.

Fall Damage

Fall damage accumulates at 1d6 bludgeoning per 10ft fallen, capping at 20d6.

For the purpose of calculating fall damage on RPDND, remove 10ft from the total distance of the fall.

When a character falls, they fall up to 500ft instantly, resolving on the spot. If the fall is further, their turn ends at 500ft then resumes the next turn.

Children Characters

Child characters are allowed but only between the ages of 8 years old and 15 years old of your respected race. Please refer to the Race Ages Guide. Once your character reaches 16 (in their race) they are considered an adult and can apply to be an adventurer. Children characters should accompany an adult Player Character or have some sort of family connection on the server. Lone Wolf "Orphaned" Children are not encouraged.

Character Pregnancy

Characters who choose to be 'pregnant' can do so but may result in your character not being able to join events. to prevent people from being stuck for months and months without a Combat styled event we have determined that while the server runs on a 2 to 1 time scale (2 days ic = 1 day irl)--- pregnancies on the server will remain a 4 to 1 time scale. (4 days ic = 1 day irl)

Help Action

Per 5e DND: You can lend your aid to another creature in the completion of a task. When you take the Help action, the creature you aid gains advantage on the next ability check it makes to perform the task you are helping with, provided that it makes the check before the start of your next turn.

Alternatively, you can aid a friendly creature in attacking a creature within 5 feet of you. You feint, distract the target, or in some other way team up to make your ally’s Attack more effective. If your ally attacks the target before your next turn, the first Attack roll is made with advantage.


House Rule

On RPDND: You can only extend the Help action to another player if they are performing an ability check in which you are also proficient with.

Reflavouring & You

A guide to answer all questions about what is or isn't allowed on RPDND for reflavouring. Here at RPDND we want you to have a unique roleplaying experience but we want to make sure you do it right. We get asked often if a player can reflavor x y z thing on the server for their character and most of the time the answer is yes.